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thepull_mods) wrote in
sirenspull_logs2012-07-02 09:34 pm
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Entry tags:
July Arrivals Log
Who: July Arrivals, Greeters, NPC recruiters & anyone else who happens to be hanging around the Tower Apartments to 'welcome' newcomers.
When: Throughout May, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcome signs, frequently kept up by Newcomers as encouragement (though from time to time some form of degrading tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers, explosive charges set up in the elevator shafts five months ago. Tower Two's weren't disabled in time. The building is taped off and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning. Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
When: Throughout May, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcome signs, frequently kept up by Newcomers as encouragement (though from time to time some form of degrading tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers, explosive charges set up in the elevator shafts five months ago. Tower Two's weren't disabled in time. The building is taped off and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning. Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
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Shut up his voice is super unidentifiable!! Aaaand... what is this thing she is holding up to him... Looks like something the Order might have laying around, but certainly not anything a random civilian would get their hands on. Neither are wings like that, really.
But the device is handy, at least. She is Nill, who cannot talk. That doesn't explain anything, but it's a start...?
He watches her trying to get a peek behind him, and kind of automatically turns himself so Tim stays hidden, but there is indeed a round golem head poking from around Allen's side, staring at the cute girl...]
And, where is this...?
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Nill seems to realize she's being both unhelpful and a little rude, though, because she looks back to the clown after a moment and offers another apologetic look. It takes a little longer to type out a message this time, but that's because it comes with a handy dandy list!]
This is Siren's Port, Canada. It's an island.
The Core brought you here. It brings lots of people here from other worlds-- people mostly say they don't know why it does that, it just does, and no one knows how to stop it. The people brought here are called "newcomers" by anyone that already lived here, while they're the "natives". They aren't very friendly to newcomers at all.
I'm sorry-- but you can't leave. No one can. We're all stuck here, and trying to leave makes us sick. I'm pretty sure going far enough from the island will kill. Don't worry, though-- most people don't stay for more than a month or two.
It's dangerous to go out at night-- the core makes monsters appear that are difficult to defeat unless you're very strong, or have powers. Most "normal" people that arrive here develop powers of their own after awhile, too.
The large building nearest to the baseball diamond is the starter apartment. It's free of rent to anyone new in the city for the first month while they get settled in. It also has darkness proofing to keep the monsters out at night, so it's safe from those.
I'm not actually a Greeter, so I don't know if I can answer all your questions, but I'll do my best.
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His master, on the other hand, is just staring at what she's written there.
That. Is quite the infodump. And she's so matter-of-fact about it...
Where does he even begin.]
...Er, 'other worlds'?
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Tim, she wishes you were more of a biological being so she could read your mind. :c But she lifts her free hand, offering him a perch on her finger.
...Ooooh dear. He really was new to quite a lot of this. Not even familiar with the concept of other worlds... None of this was going to be pleasant.]
Some people call them different universes, or alternate timelines. I don't know if any of those things are true-- but there seem to be a million different planets, some a lot of different versions of Earth, and some other planets entirely, and we all come from those planets.
It's like we're all from different countries, but they're literally worlds apart.
[It's a little obvious that she's painfully used to this concept.]
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And lol nope. The inner machinations of his mind are an enigma. He will settle down on her hand when she offers, though— unfortunately, he's a bit too plump to fit on a single finger these days.]
[And woefully under-educated Victorian boy, at your service. He squints at her next message, eyes flickering back and forth across the screen as he re-reads it. So it's not just a matter of being dropped onto another continent, but another... planet entirely? There's whiplash, and then there's that.
And this is pretty extreme, as far as inconveniences go. He gives up trying to mask his voice as he attempts to wrap his head around this.]
I, erm... We cannot leave, but people only stay for a month or so, you say?
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My, Tim, you've gained weight. She's a little surprised by how heavy he is, and sort of flinches a little at first, readjusting her hand so he can sit in her palm instead. Ahh, that's better.
She pauses a little, though, and looks back at Allen. Then, she glances down at his hands. No gloves, but... He sounds familiar.
Oh, but she's being rude again. Nill shakes her head, taking a moment to consider how to explain that one.]
You can't choose to leave. A lot of people disappear after a month or two, and most people believe it means they've gone home.
[Nill herself doesn't believe that at all, but he's new and doesn't need to know that.]
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What can he say, he's a growing
boygolem.][No gloves, although is left hand is curiously painted white, and kind of an odd shape...
The fact that she typed 'most people' and 'believe' kind of gives her away. This is just getting worse and worse, huh? Although he seems to be handling the news alright— as in, not outright panicking. At least for the moment, before the reality of any of it has had time to sink it.]
...Where do you believe they've gone?
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Yeah she's... taking notice of that... and trying not to stare, but wow, it's really hard.
Though she forgets about it almost entirely when he asks that, and looks back up at him. She just watches him for a moment, before a smile spreads across her face.
You really don't want to know.]
What's your name?
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AH HA HA he notices her taking notice, and just... subtly moves his left hand out of view. Generally people are too busy paying attention to his performance to scrutinize his hand when he's dressed like this, but he'd like a pair of gloves now, he thinks.
And she sure did ignore his question there. But he's willing to let it slide, because now she's smiling at him for some reason and he's really not sure that's a good thing. (He's seen slasher smiles, though, and that ain't one of them, at least.) She's certainly not smiling because of his hand, right? UM...
She did give him her name, though, so it's only fair.]
Allen.
1/2
She smiled because she ignored his question, actually. Smiles are useful, distracting things, and she's kind of surprised he's really thinking about it at all. Most people don't.
The smile kind of fades from her face when he mentions his name, though. And for a moment, she wonders if she should say anything about it at all. Truth be told, she'd only actually met the Allen that she'd known in person twice, and the two events were nearly a year apart from each other. But both times they'd met, and every time they spoke, Allen had been incredibly kind to Nill. He'd helped her a lot.
It hurt more than she thought it would for him to forget about her, if this was even the same Allen at all.]
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It's nice to meet you, Allen.
[There are a million things she wants to ask-- if he was okay, why he was on the run, how Tim had gotten so big, but none of them seem appropriate to ask of a stranger.]
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Everything is so weird right now, man. That's an odd face she made, but he nods at her when she smiles again. He won't ask.
He briefly glances behind her, at the writing on one of the signboards and the buildings beyond, then at Tim nestled in her hand, then back at her. Still thinking about escape; he's not inclined to believe it's impossible, just because a single person told him so.]
Mm. It's nice to meet you, as well, Miss Nill...
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Just Nill is fine. I doubt I'm that much older than you.
[Though she glances behind her as well. Ah... well, maybe it would be better to let him figure out the hard way that he couldn't leave, but...]
Where's your NV? This is mine, but they take different forms for everyone. You should have one.
[She should probably explain that, too. If he didn't figure out how the whole NV thing worked, he'd be more or less cut off from everyone else actually here.]
no subject
All right, just Nill.
[But an 'NV'? He pauses, before patting his clown suit, although he's sure he doesn't have any sort of... magical writing doohickey on his person.]
I'm not certain— I don't think I have anything like that...
[Meanwhile, Tim just grins, at nobody in particular, and offers no help.]
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...Well. She should still have his number from last time. If it hadn't changed, then...
She'll just try sending the old number a text message, and see if that works. Hello is all it says.]
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Allen looks up from his search and blinks at his weird-ass golem.]
Ah— Tim... [Wait.
Tim??]
He's. Never done that before.
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I guess he's your NV.
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He grabs his golem to look him over. Tim just makes a 'graaaaah' sound at him.]
How did that happen?? That's really weird...
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I didn't know something like Tim could be an NV, but he should probably be fine. I'm not really sure how it happens, though.
He can connect to the network though, and you can use him to talk to other Newcomers.
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Though he's not really champing at the bit to speak to other Newcomers, either way.]
I see. [He nods, rubbing the back of his head, which kind of nudges the bald cap (that he's forgotten he's wearing) a bit.]
I'm sorry, this is... a lot to take in.
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[She felt pretty similarly when she showed up, honestly, so she doesn't blame him at all. Although...]
Let me know if you need any spare clothing. I already sent Tim a message, so he should be able to send me one.
[because she knows for a fact that this is not your normal clothes dude.]
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Spare clothes, huh... Well, he is at least wearing an actual shirt under here, and he's not sure why she would have men's trousers to hand out..
But even if he doesn't take her up on the offer, it might be worth it to just... find out how this even works.]
Tim, do you know how to send a message to Nill...?
[Tim just stares up at Allen with his blank cross-face, but Nill's NV should start alerting her to an incoming call.]
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Well she doesn't have trousers to hand out... more like modern teenage boy stuff that a few of her friends left behind when they left. It's hard to imagine Allen wearing any of them, but they're probably better than nothing!]
I guess his NV functions are voice activated. I'm not sure how you would use him to look at the network, but I'm sure you'll get it.
[She'd offer to help, but uh. If it's voice activated then she really can't.]
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Pants, trousers, same thing!! Are you sure you don't have anything from the late 19th century laying about, though...]
Right. ...I'll figure it out. [ha ha ha ha eventually. Not that he knows what the 'network' even is. He supposes he can ask Tim...
He offers her a small, polite smile, plastered over whatever unease and confusion he's still currently experiencing.]
Thank you for taking the time to answer my questions, Nill. I apologize if I've kept you from something— you've dropped your bag... [He'll head to where it's sitting on the ground, so he can hand it to her.]
no subject
Dude the clothing are from two brightly colored shonen idiots, trust me, there's nothing from the late 19th century. They aren't even slightly close.
...You don't seem to sure about those skills of yours, Allen. Maybe she could help a little... She seems a little surprised by the mention of the bag, though, and glances down at her hand, as if expecting it to have still been in her hand. When had she dropped it? Well... She waves a hand a little bit, and smiles. She didn't really need it, to be perfectly honest. Inside the bag (If Allen looks) there seems to be a small lunch, with a few bagged sandwiches, and a bottle of juice. Nothing super fancy.]
You can have it if you're hungry. I was bringing a friend lunch, but I think I got his working days here mixed up.
[Though with Yosuke owning the Cats Eye now, she wasn't even sure he still worked here... she should probably figure that out soon.]
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