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sirenspull_logs2012-11-04 01:25 am
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Entry tags:
November New Arrivals Log!
Who: October Arrivals, Greeters, NPC recruiters & anyone else who happens to be hanging around the Tower Apartments to 'welcome' newcomers.
When: Throughout October, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. You will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port. The weather is chilly in November, and while new arrivals may be lucky enough to arrive during the safety of the day, the danger of night is growing longer.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package!')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is maintained by the city Government, who allow greeters access to the infield to retrieve new arrivals, but preserve the area's neutrality. Everyday citizens and corporate affiliates are not allowed access to the diamond. The small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned and boarded up, still scorched in places. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers back in January. You'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
The general atmosphere in the city is tense this month- the darkness is longer and the nights may seem claustrophobic- the Underground Mall is a packed escapist paradise on the weekends, with overnight stays at the many motels popular. AGI dominates the nightlife scene in Sector 1, but SERO's state-of-the-art Zipz Arcade, nearing its 2nd year in operation this month, is a serious contender for the bored and restless. Many people are anxious about tightening corporate security and the demands of loyalty for affiliates and employees of both Afterglow Inc. and SERO, though SERO appears to be taking the most dramatic measures to ensure their people are full supporters of company values.
When: Throughout October, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. You will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port. The weather is chilly in November, and while new arrivals may be lucky enough to arrive during the safety of the day, the danger of night is growing longer.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package!')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is maintained by the city Government, who allow greeters access to the infield to retrieve new arrivals, but preserve the area's neutrality. Everyday citizens and corporate affiliates are not allowed access to the diamond. The small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned and boarded up, still scorched in places. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers back in January. You'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
The general atmosphere in the city is tense this month- the darkness is longer and the nights may seem claustrophobic- the Underground Mall is a packed escapist paradise on the weekends, with overnight stays at the many motels popular. AGI dominates the nightlife scene in Sector 1, but SERO's state-of-the-art Zipz Arcade, nearing its 2nd year in operation this month, is a serious contender for the bored and restless. Many people are anxious about tightening corporate security and the demands of loyalty for affiliates and employees of both Afterglow Inc. and SERO, though SERO appears to be taking the most dramatic measures to ensure their people are full supporters of company values.
forward dated to Tuesday afternoon
...Uh. Okay. This isn't Junes. It's not even Inaba. His eyes widen in alarm, but somewhere in the back of his mind he feels a tug of familiarity too. Oh...oh, it's cold. Really cold.
Something about that makes his heart race, and his breath hitch in his chest. He shivers, and stares around. What the hell is going on? Oh, ugh. Waking up in an unfamiliar -no, familiar?- place, sick and freezing and for some inexplicable reason scared shitless is not a good experience. He shakily gets to his feet, and stumbles into the nearest tree, to catch his weight against.
Well...shit. This isn't good. With stiff, numb fingers he takes his mobile out of his pocket and tries to dial Souji. Because, hey, if anyone will know what to do in a situation like this, it'll be that guy.
"C'mon, pick up...u-urk. Hurry, pick up. Pick up, pick up, pick up."
no subject
Of course, it hadn't been so easy to get Madam Red to divulge her information; in the end Break had to assure her (over and over) that he intended nothing but mischief, and lots of it.
Now he's beating a hasty getaway from the Phantomhive estate, and... just... by chance swinging by the baseball diamond. It's not far, and besides: who knows if Lady Sharon might turn up again? It's not the sort of thing he's hoping for, because hoping is pointless, there haven't been any new arrivals for a while, and besides it's wrong to hope that she'd turn up in a place like this, but... Well. Anyway. He is just going to check. And then he'll be on his way.
He's out of the car and trotting onto the diamond when - he hears Yosuke's voice before he actually sees him.
Poke. Poke poke. Poke.
That's the end of Break's cane, jabbing between your shoulder blades, Yosuke, as you bend over your NV.
"Well, I saaaaaaaaay~! Like a bad penny, right?"
no subject
He glances up, holding his head and wincing a bit. He doesn't know this scary clown man, does he? And yet, the face is familiar. Yosuke swallows his gorge, and reluctantly gets to his feet again. It wouldn't be good to stay down if this is an enemy. Though somehow, he gets the feeling it isn't. In fact, he associates the man with pastry for some reason.
"Wha-huh? I...I don't have any change."
no subject
"That's hardly surprising. You'll have to ask Gilbert for a raise."
Break pats Yosuke's shoulder and straightens his--er, he'd been reaching reflexively for a tie, but--
What are those things around his neck? He'd wondered the first time he'd seen Yosuke, but had never asked; and then he hadn't seen the boy again, and so it never came up. Well, he'll just... straighten them. Right.
"So--"
This is where a normal person would inquire after Yosuke's health, or welcome him back, or make any number of sympathetic inquiries.
"How did you manage it, getting back? You said you didn't want to go in the first place - which I never understood, but anyway - were you able to do something?"
no subject
He rubs his head again uncertainly. But one of those words brings up images of a tall, handsome man with cloak billowing and guns blazing, raven-haired and serene in battle.
No, wait. Wearing an apron and trying to make mochi, focused intently on the task.
No. Sick in bed. In a hospital? Giving a bit of gelatine a horrified look.
He's some sort of hero. Almost Souji-like, maybe. Yosuke's cheeks flush a bit. Gilbert. Yeah, he remembers Gilbert. But how? And where the hell is he? What's going on?
"Is this television?"
The sort of question that comes off as 'am I on candid camera?' to most, but would mean something else entirely to a shadow, or a persona user.
no subject
Instead, he peers at Yosuke, clearly puzzled.
"Hmm~?"
Break's experience of television is limited to Road Runner cartoons, and the romantic comedies he'd listened to whilst keeping Lady Sharon company during her brief stay at Siren's Port. This last is a fond, yet wistful memory, and he somehow has managed to avoid - well, not avoid, he wouldn't admit to that - managed to be too busy to spend much time in the TV room at Phantomhive.
But in any case, Yosuke seems confused. Which means he's simply disoriented from the effects of the Pull, or--
"Are you the same you that you were when you left us, or are you a different you?"
no subject
Though its obvious the other man finds Yosuke's misery sort of humorous. Somehow, that feels familiar too. This guy is probably kind of a jerk.
"Oooh, man. I think I'm gonna hurl. Where's my Dad? I kinda want to -"
He swallows. Lie down, maybe? Play with the giraffe? No. No, that one is definitely insane. Great. He's losing his freaking mind. Damn it.
"Did I hit my head?"
no subject
He moves deftly to Yosuke's side (well out of any sort of hurling trajectory).
"I'm asking you - what flavor was the pie?"
no subject
He pales a bit at the idea, but Break is saved from any actual hurling, by some luck. Yosuke just swallows hard and shakes his head.
"I don't think I'm hearing you right."
Though the word pie does being up images, too. Vivid images. A bicycle-ew, a dorky one-a set of flags for some reason...and yeah. Pies. Pies absolutely everywhere. Pie carnage. Startled, he looks back over at Break.
"Pies...I think I remember pies. What happened? Who are you? Where am I? And where's Shika?"
no subject
He parks his elbow on Yosuke's shoulder, leaning in to grin at him creepily. Shika, Shika, Shika, that name sounds vaguely familiar, where has he heard it before?
"Not a single pie survived. Oh - and then you were Pushed home. And now you're back. Hello~!"
With his other arm, he waves a floppy sleeve at Yosuke's face. Shika... Shika... ah, Shika. Of course. He'd never met the man, but Yosuke had been staying at his place, hadn't he, that time before? Something like that.
"Welcome back. To Siren's Port."
no subject
He's uncomfortable. Distinctly so. In fact, in his head he's flailing around and demanding personal space. But something has snapped inside his brain today, and all he can do is stare unhappily at this weird dude hanging off of him like a drunk date.
Yosuke shakes his shoulder loose and takes a couple of steps back, but he can't quite manage a good argument at the moment. His throat feels right and dry, and his head feels light and cotton-filled.
"Uh. I think I should get going, now."
no subject
With a grin and a flourish, Break bows.
"I've got to be off, anyway. To see Mister Shika~!"
He tugs on the brim of his hat and spins around, bouncily walking away in the opposite direction.
no subject
"Hey! Hey, wait. I want to go, too. Alright?"
no subject
"Oh~? Thought you said you had somewhere else you needed to be."
no subject
Considering there never was anything, anyway. And this creepy man just happens to be going to see the first person who he could come up with a name for, after all. Yosuke shakes his foggy head a bit, then grimaces at the way that makes things tilt and sway. Right, not doing that one again.
no subject
"Well - get in, if you're coming. And you can hold this."
He pulls his top hat from his head and flips it upside down. A pair of doves fly out of it. He reaches into it, coming up with several cellophane-wrapped candies. But he doesn't offer any of them to Yosuke, just the hat. Apparently keeping one's hat on whilst driving a fast convertible is a bit of a trick.
I hope you realize what is going to happen here.
"Is it far?"
it seems inevitable
VROOOOOOM!
Break can shift smoothly yet make the car "hop" and that's precisely what he'd been intending: there's nothing quite like egregious acceleration. Off he goes, drifting the car around a tight turn, and then screeching down a side street.
Yosuke isn't the person he'd been looking for, at the baseball diamond. But finding him there pings some feelings. Yosuke hadn't wanted to leave; he'd sworn he wouldn't go, wouldn't abandon a particular someone. And now he's back. It makes Break feel - nostalgic and painful and oddly optimistic. Well no - that doesn't make sense. Does it?
Break isn't entirely sure, but it's worth giving the boy a lift, anyway.
yep.
"Y-you really like to drive, huh?"
Hurk, ulp. It's surprising, how cool this weird guy is turning out to be. Yosuke's pretty sure he's always written the dude off as a sickly old man. Obviously he was wrong about that.
no subject
"Haha! I do!"
Several more turns and he's hurtling into a roundabout, amid further enthusiastic application of the horn (yielding is for chumps).
"And so do you, as I recall. Or don't you remember?"
no subject
"The window, could you-"
But then there's another set of jerks and whirls, and a roundabout. Oh, crap. Oh crap crap crap crap crap. There's nothing for it. They're both about to die, and why does this guy keep taking the turns that way? Yosuke groans softly, not even able to muster up a proper protest. His stomach manages, though. It sends him face first into Break's hat, and protests all over whatever poor unsuspecting doves might still be inside.