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sirenspull_logs2012-07-30 05:01 am
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[Closed Log] Newcomer Hunt Round 2 at Spencer's Hunting Grounds
Who: Bigby Wolf, Chane Laforet, Conner Kent, Yosuke Hanamura, Larry Butz, Bruce Banner, Itou Kaiji, Jesse Turner, Bolin, Deadpool
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.
This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.
As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.
At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.
Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.
...and the hunt started off with the sound of an elephant gun, fired into the brush.
[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.
All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.
NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.
The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.
This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.
As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.
At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.
Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.
...and the hunt started off with the sound of an elephant gun, fired into the brush.
[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.
All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.
NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.
The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
no subject
In black tunnels with only his ragged breathing and stumbling feet to accompany him, he really did feel like game- or maybe a rat watching a cat pace in front of its hole, claws skittering against the floorboards. The darkness seemed to breed that primal, unadulterated desire to simply survive- and it was one that was numbly familiar to him.
Kaiji dropped back against the wall, a bead of sweat rolling down the side of his face. It was a chance for him to catch his breath in but the tunnel wall against his damp back was also a reminder of where he was. This wasn’t the Starside. He couldn’t get hung up on the past, not at a time like this. What kind of goddamn moron was he?! Crying about that when-
Another set of footsteps.
Kaiji drew a short, sharp breath, the need to stay quiet momentarily forgotten in his fear. Shit, shit, shit-! He pressed himself more tightly to the walls, trying to make out a shape in the gloom. A hunter? Or another rat waiting for the cat to strike?
no subject
She'd found the ground was gritty, wet. As she extended her arm to sweep her palm across it she was surprised to find the silt gather on her skin, glove torn through as though shredded, and a foreboding acheing tightness on her shoulder. Her head throbbed, her cheek stung. She didn't attempt to find the bloody scrape on it by touch. Did she fall? Why? ...How did she let this happen? She had noticed that flash and yet her instincts had failed her. There was nothing she could do about it now; she was trapped alone, she could see, as metal bars began to take shape amongst the shadows. She had nobody else to rely on-- another person had put her in this mess. Dwelling on her own failures would help nothing, nor would assigning blame or thinking of others, and so resignation took over those worries.
At least she could still move, although from the skin-deep stinging she wasn't sure how much of her was uninjured. With a quick check she could tell, thankfully, that whoever had transported her here unconscious had neglected to confiscate her knives: one hunting-knife and her smaller shivs remained. In the gentle glow cast across the ground of the cage she could see her NV strewn in the dirt. There was no pen. She collected it anyway, rolling it up compactly-- and the bars buzzed and jarred so suddenly before her that the electric current may as well have passed through her own body... and swung open.
A moment; nobody stepped in for any announcement or threat. Only the similar echo of screeching metal came through, seconds later, as though far off down the hall. With a shove of the rolled-up notebook into the gap in her boot, Chane leapt to her feet (gritting her teeth, once more, against the smarting) and darted out of the cell into a darkened hallway. Just because her attacker hadn't shown themselves immediately didn't mean they weren't present; searching for another presence, her breaths stilled and she glanced about in the darkness, more raggedly than her usual search methods but no less intense.
Seconds away from calming herself, assessing that she was alone, sounds revealed themselves. Scraping. Staccato footsteps. And in the distance where she stared further down from her cell, a figure flat against a wall, obviously hiding. This time round, eyes narrowed, she attacked first, holding no malice back as she stooped to draw and fling a blade directly for the ground at the figure's feet, instantly drawing out her hunting-knife in preparation to confront them. Her own heels scraped on the ground, ready to move but, her mind conflicted, too uncertain and panicked to decide towards or away from the intruder.
no subject
OH SPIRITS WHAT WAS THAT!? He stopped dead in his tracks and held his breath, opening his eyes as wide as they would go and willing his eyes to focus on something--anything in that darkened tunnel.
Wait. Listen.
Bolin exhaled silently, then took a deep breath and held it. And listened.
He had watched Lin Beifong use her seismic sight before, and was suddenly wishing he'd learned the skill, but even without it he could see more with his ears right now than with his eyes. He could hear soft, if panicked breathing, uneven and ragged. Too ragged to only be from one set of lungs. There were two others in the corridor? And if they were panicking, they were likely in the same situation he was: hunted, scared... potential allies, rather than enemies.
The light was so faint, barely enough to allow him to see his own hand in front of his face, but he caught a glint in the obscurity. Metal--a weapon? Monkey-feathers, no! If they started fighting amongst themselves they would never get out of this.
"Stop!" Bolin's voice was a harsh, desperate whisper tearing from his throat before he thought better of it. Oh. Oops. Now he'd given away his position. But these were other newcomers, right? Others, like him, who had been stolen and thrown into these tunnels like animals to be tracked and shot and gutted for trophies... Someone had to make the first move or they would all just wind up destroying one another out of sheer paranoia.
Still pressed against the wall he swallowed the lump of fear in his throat and took another shuddering breath.
"Wait, don't attack, we're not enemies," he said.
At least, he hoped that was the case.
no subject
It had come from the other side.
Pure terror overcame him; he was screwed. One on each side. Like hell it was two Newcomers; his luck wasn’t that good. It never was and it never would be. Oh, no. It was two hunters- he could feel it. His mouth dried up along with every word he had planned to call out as this sank in and he slumped back against the wall. He was going to die. He was going to-
Stop! Wait, don’t attack, we’re not enemies!
Kaiji froze- and then every muscle in his body sprang back to life, forcing him to stand upright. He had an ally on one side, at least, and he was going to fight for them with every breath.
“I’m not a hunter for fuck’s sake, don’t attack-!” he called, voice breaking at the last few words.
Sure, he sounded hysterical but, frankly, he was past the point of giving a shit.
no subject
-But, "don't attack"? Would that come from an attacker's lips? It had all the tone of defensiveness, fear, even, and though her eyes narrowed to process this information, she slowed in her path. It could be a trick. It could--
The hysterical repetition almost caused her to drop her knife in surprise. She knew that voice, and as she walked closer, hesitantly but more steadily now, a familiar form began to take shape. Nonetheless she held her knife before her, the man's sudden jolt sparking a reflexive motion to tilt it again, the blade flat away from her own body. Defensively. Although there was really no need.
She stopped, knife lowered an inch, barely metres away from Kaiji. To think that she had considered him a threat-- he was trembling, she could see at that distance-- it was almost sobering, staring at him with such intensity and scrutiny and lacking the immediate danger to push her into action. He wasn't worth putting herself into throes of pain again for a greeting, but, as the only person she recognised... She lowered her head slowly in a nod. He ought to recognise her too.
no subject
The second figure sharpened a bit in the obscurity, and he squinted. It was a girl, her figure was slim and graceful as she shifted in the darkness, the knife glinting as she lowered it to her side. Ah, good, even if the tension wasn't diffused, at least no throats were going to be slit just yet.
Inching toward where he could hear the other man's panicked breathing, Bolin dropped to a crouch beside him, but made no move to touch him, for fear he would lash out.
"My name's Bolin," he said to the shadowy form in the darkness. He couldn't really see him quite clearly, but the silhouette was enough. He lifted his eyes to the girl then, not even sure she could see him much at all. "Were you two in cages, too? Is anybody hurt?"
Bolin couldn't heal, but if the man on the ground was injured, he could certainly carry.