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thepull_mods ([personal profile] thepull_mods) wrote in [community profile] sirenspull_logs2012-07-30 05:01 am

[Closed Log] Newcomer Hunt Round 2 at Spencer's Hunting Grounds

Who: Bigby Wolf, Chane Laforet, Conner Kent, Yosuke Hanamura, Larry Butz, Bruce Banner, Itou Kaiji, Jesse Turner, Bolin, Deadpool
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.


This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.

As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.

At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.

Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.

...and the hunt started off with the sound of an elephant gun, fired into the brush.


[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.

All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.

Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.

NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards

Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.

At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.

As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!

Spencer's voice will announce time remaining on the hour, over the audio system.

At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.

The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.

If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]

[personal profile] kryptonianclone 2012-07-31 05:59 am (UTC)(link)
Conner didn't like being weakened at all. He'd survived without powers before, though, and he wasn't going to let it stop him this time. He could handle pain if he needed to. Right now, all he wanted to do was get outside and get into the sunlight. Maybe absorbing a few rays of the sun would make him feel better.

There was no way he was going to sit back and let some sick psychos hunt him or other people down for the hell of it.

Eventually, he found his way to the surface but not without a lot of scrapes and cuts to show for it. It was really unnerving being able to be hurt by simple things that had just glanced off him before.

He closed his eyes, taking in a deep breath as light hit him and taking a moment to himself before he looked around. Time to find other people and figure out how to get the hell out of dodge.
fidele: (& don't look back.)

[personal profile] fidele 2012-07-31 09:39 am (UTC)(link)
Moments after pulling herself out she'd scraped to her feet and surveyed her surroundings (nothing but dry ground fading into grassland, trees, nearly enough to form woods); she didn't linger, moving to hide amongst the brush with leaves dark enough to blend in with her black dress. The fresh air wasn't so relieving that it could distract her from all the physical pangs she was feeling. Hunger, pain, weariness, all came to the surface. Usually she could ignore these for a greater purpose.

But she didn't know what her purpose was in fighting this time. She couldn't fight for her father here. So she would have to survive for him instead, and that probably meant taking better care of herself. Curling inwards, she replayed the snippets of what she had seen of the attackers in the tunnels, gazed at her scraped hands and the congealing blood in the wounds. Fighting less. If she ceased confronting others she could escape.

Such an instinct to fight and defend was difficult to ignore, however; footsteps dragged on the ground where she'd pulled herself into daylight, some yards away but unmistakeable in the quiet that washed over the area. Already she gripped her knives, one in each hand, pressed flat against her thighs in an attempt to keep her small, curled posture. From her hiding-place she couldn't see whoever was there, but if they found her, she was ready.

[personal profile] kryptonianclone 2012-08-01 03:41 am (UTC)(link)
Conner crouched down to the ground to make himself less of a target if someone was scoping him out and stilled himself for a moment, listening around him to see if he heard anything. With his super hearing, he would be able to tell easily but he didn't think using his superhuman abilities would do much good if he was in too much pain to really focus.

Not hearing anything he could pick up, he cautiously made his way forward, keeping his eyes and ears open for so much as a twig breaking or a flash of movement.