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sirenspull_logs2012-07-30 05:01 am
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[Closed Log] Newcomer Hunt Round 2 at Spencer's Hunting Grounds
Who: Bigby Wolf, Chane Laforet, Conner Kent, Yosuke Hanamura, Larry Butz, Bruce Banner, Itou Kaiji, Jesse Turner, Bolin, Deadpool
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.
This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.
As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.
At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.
Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.
...and the hunt started off with the sound of an elephant gun, fired into the brush.
[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.
All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.
NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.
The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.
This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.
As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.
At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.
Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.
...and the hunt started off with the sound of an elephant gun, fired into the brush.
[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.
All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.
NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.
The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
no subject
The thought is horrible-- worse than confronting an entire hoarde of hunters. At least then some form of tactics exist in the fighting, compared to a visceral struggle for life. And shelter... would imply Kaiji means to stay the night.
For some reason the idea seems decent. A non-Darkness-proofed building on a terrain build for survival (up until a limited point) wouldn't make sense-- they would be safe. Yet there's another level to the temptation to follow him. Company.
Before she can dwell on that thought the scarlet tint of the sun over the trees catches her pensive gaze, making her eyes narrow. That means they can't stop moving, and with a reluctant, hardened look to her companion, she starts in that direction, glancing back for him to pick up the pace. ]
no subject
If they're lucky, there might be a lodge nearby. He's no expert on hunting but he's heard of there being places like that on ranges- somewhere for hunters to sit and relax or stay overnight when it gets too dark to continue. They'd have something like that in a place where darkness comes capitalised and with a health warning, right?
He deciphers that look instantly and begins to walk little faster to keep up with her. His legs are past the point of hurting, the rubber soles of his shoes ripped. It's a numbness he can appreciate; the act of putting one leg in front of the other is almost robotic now and the fear in his chest just white noise.]
[tiredly] You know, I never expected to meet you this way.
no subject
Not only that, but she's missing half of the weapons that normally give her security in any kind of survival strategy. Her free hand itches with emptiness, the only physical sensation winning out over the soreness wracking her ankles and shoulders. It takes some belated concentration to pick up on Kaiji's voice again, glancing sidelong with all her weariness and irritation forcefully subdued beneath an open look.
If he could understand her remark, it would be strictly pessimistic, businesslike; naturally he wouldn't expect to meet anybody in a situation like this. Despite all the unsavoury fleeting encounters whilst working, nothing could have prepared them for this strange partnership. But he's never seemed impersonal with her, for all her silence and cover behind text messages. Her gaze holds on his expression for a long moment, bare of question. ]
no subject
Pretty two-faced of him, really. But then, most people are like that, aren't they?
Realising that he hasn't said anything, Kaiji simply shrugs, signifying that he has nothing else to add to that statement. It's too heavy a topic for their current situation. He rolls his neck on his shoulders, trying to work out the ache spreading across his upper back- and catches something out of the corner of his eye. The dark form of something... distinctly shelter-shaped. He stops dead, hand still on the back of his neck.]
... Chane... you seeing what I'm seeing?
no subject
Her eyebrows quirk together briefly, merely out of puzzlement, more curtly in her tired state. She can't understand him, what he's trying to say about her. For all he should care she is nothing more than a force that threatens to rob him of owed money for no personal grudges; a force that does not merit respect, but awareness of the danger hanging over him.
Speaking of awareness; the confusion is short-lived, irritation then brief tension sparking at the ceased footfalls behind her and his tone. She's seen fear grip him and the pause alerts her. A quick, terse glance back-- no, he isn't struck by fear but, surprise, something else-- the impatience with his stopping shows in her clenched jaw before she follows his gaze.
...It's a building, dark and slope-roofed against the crimson sky. He clearly sees something in its presence that she does not, and as if to scoff and brush it off, she turns her back to him again and continues on her previous path. There isn't any time for hesitation or vagueness at this point. ]
Heeey. How about a hunter?
[She shouldn't do this on her own. But after she'd lost those other two, she's become frustrated and wants at least one damned kill before she has to retreat for the night.
[Beckah watches from a secluded position, watching the two and trying to decide which one is the bigger threat. Appearances are a tricky thing, but the way the woman carries herself as opposed to the man prompts her to think that the former is likely more dangerous. If she's composed at all, perhaps she has reason to be.
[An opportunity comes when the woman turns her back. Beckah may be down one knife, but she still has her own powers and the needles as backup. She extends her hand, snapping to palm shut to painfully contract Chane's leg muscles before she gets far.]
no subject
His frown deepens as Chane continues on without so much as a second look at the building.]
Hey, where're you going? [he catches her arm] Aren't you even a little curious about that? What if there's something inside?