thepull_mods (
thepull_mods) wrote in
sirenspull_logs2012-09-02 10:58 pm
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September Arrivals Log
Who: September Arrivals, Greeters, NPC recruiters & anyone else who happens to be hanging around the Tower Apartments to 'welcome' newcomers.
When: Throughout September, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
When: Throughout September, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
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She starts reaching for the fabric herself, beginning to slowly unwind the strip of cloth from where it rested.
"If it's bad enough to need to be wrapped, then it's important, anyways! Jeez."
But despite her words, she runs her thumb along the palm of his hand soothingly as she works.
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"It's bad, isn't it? Or else you would let me see."
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... Yeah, of course she'd take it that way. He exhaled, tried to squeeze her hand reassuringly. Maybe he was bad at hiding things from her, but he had to try.
"Just trust me on that. It's fine."
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"...I trust you. But let's go, okay? There's this place I'm living - I'll explain everything on the way. I promise."
Her heart is still pounding with excitement and elation; today feels more like a fairy tale than anything back home ever did.
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And there were a lot of questions he wanted to ask, but for some reason he couldn't really think of any right now. Maybe he'd let her take the lead on this one. Not because he missed her voice or anything silly like that, though.
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"Well, how much did that woman back there explain to you before I got here? Anything at all?"
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Not letting go of her hand any time soon, but he nodded down to his hip where Lohengrin's sword was sheathed. What a headache. But he'd worry about where that greeter had found it later, it was more important to just keep her hand in his and stay by her side.
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"You should get rid of it somehow once we get there. But, um, I guess that means I have a lot to tell you! It might seem sort of overwhelming, so I'm just gonna start... We aren't in the same world."
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"What do you mean, not in the same world?"
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"You see how all the people are dressed different than they would have been back home, and all the buildings are different, too? There's this thing called the Core that takes people from all different worlds and sends them here."
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But most importantly. "How do we get back?"
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"Nobody knows how to get home yet. Some people get sent back to their worlds, but it's totally random."
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... Ah, that reminded him, he'd found a way to bring her back from another world before.
"Don't worry, I'll get us back home."
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"If you're thinking of writing something, other people have powers that should have been able to bring us home and they can't manage it either. I mean, you should try, I think! Just don't blame yourself if it doesn't work."
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"... Fine, I'll keep that in mind. But I'm trying anyway."
She probably knew that already, though.
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"Okay. Um, the other important thing is not to go out after the sun sets. That one's hard to explain if you've never experienced it, so - you'll see why tonight, okay?"
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"How is it hard to explain?"
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She hadn't been that willing to believe it herself, after all, until she looked out the window herself that first night so many months ago.
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"Fine, I'll do that. If it's that serious..."
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She hopes she isn't scaring him, with all this talk of things he needs to avoid and stay away from, but it's better to have him know all this information and keep him as safe as possible.
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"I have to, huh? Why is that?"
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Her hand tightens on his slightly as they walk on.
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"They didn't do anything to you, did they?"
Because if they did there was no way he wasn't going to look for them.
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It also doesn't mean they haven't done anything to her friends, which is of course what bothers her much more.
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