thepull_mods (
thepull_mods) wrote in
sirenspull_logs2012-10-03 04:19 pm
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October New Arrivals!
Who: October Arrivals, Greeters, NPC recruiters & anyone else who happens to be hanging around the Tower Apartments to 'welcome' newcomers.
When: Throughout October, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
When: Throughout October, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
no subject
You don't look half bad as a woman...
[The smirk fades after a few moments. Maybe it'll be funny in a few days when shit actually makes sense. Right now, it's the high still wearing off and she's feeling sluggish, nauseous, and confused.]
Rehab, yeah. I mean...we told my dad we'd go today, remember? But then we were just gonna' take off and then...
[She furrows her brows, eyes narrowed as she tries to remember, but can't.]
I don't know, everything's fuzzy...
no subject
Hey, we made it, right? We made it all the way to magical Canada. Ain't New Zealand, exactly, but...
[He can feel tears coming on. He stops for a second, staring down at the ground, focused on not allowing the smile to slip from his face. Then he looks at her again.]
I know it seems like we were just together, like we were just in bed. But it's been more time for me than it has for you, okay? I know that don't make sense, but... You and me, we were just in rehab. Together. And I dunno what happened, I dunno how they lost you, but - We should go back. We should go back right now, before you start feeling too sick.
no subject
It's fine. We'll make it work. I mean, we'll make it anywhere as long as it's the two of us, right?
[Major deja vu. Jane pulls back. She has no idea what's happened in this apparent 'time warp' or what Jesse's been through, but she can tell it's been rough.]
Go now? Like, go to rehab right now?
[It's a terrifying thought for her. Commitment. Making a pact to do something.]
I don't know...I just. [A sigh] We were going to do this together, right? Can't I just...ride it out? Detox?
[She doesn't trust rehab considering it's worked out oh so well for her in the past.]
no subject
He looks into her eyes again as she pulls back. His guilt must be written on his face. He tries to school it back into a smile.]
I can't - I ain't gonna tell you what to do. But I don't... know if I can do it. I messed you up before. That makes me the worst person, right? Like, the absolute last person who should be in charge of looking out for you. And detox... It's gonna be hard, doing that at home.
[But each argument sounds weak. He doesn't want to convince her to go. He wants her to stay with him.]
no subject
I messed myself up. A long, long time before I met you, Jesse. You tried to make me leave. I stayed because I wanted to. I got high because I wanted to. You didn't put that pipe in my hand. Not you or anyone else.
[It was a speech she'd made before, to her father. He felt just as guilty as Jesse, it seemed. Felt responsible. Jane didn't buy any of it. Nobody made her decisions but her. She takes a breath and her tone relaxes. Those eyes are killing her.]
How long have I been gone? I can see it in your eyes, it's been a while, right? I'm not leaving...not leaving you again. Detox is hard, yeah. Life's hard. It'd be pointless if it wasn't.
[There is a matter-of-fact nature to her tone. She might be regretting it later, hunched over the toilet, shivering and drenched in sweat, but right now she's home even though she's not even in the same country. She's not willing to budge. Not now.]
no subject
She isn't ready to hear what he's been through - if she ever will be. For now, he focuses on her recovery.]
...Okay. Okay, we'll try it at home. I know these doctors, you know, like real discreet? I'll call one of them and they can come by to check on you now and then, make sure you ain't too sick.
no subject
You have to flush the drugs. [She nods towards her purse on the couch] Someone has to. Or I'll end up...
[Jane knows herself. Once the withdrawals hit, she'll be scrambling for her purse--for the drugs--but even now, the addict in her regrets telling Jesse that she's holding at all.]
Yeah, a doctor works. Um...where's home anyway?
[Hopefully not in this bombed building...]
no subject
[Yeah, that's Jesse these days. Drivers. With guns.]
We can go right now, if you're ready. Just -
[He turns his gaze to the purse. He's a shade paler just looking at it, considering its contents like he's facing some kind of monster. He hates that fucking heroin. He wants it as bad as she does. If he takes it home with them, to his house that's only just recently been scrubbed clean...]
Lemme do this. Before I forget.
["Forget". He reaches to pick up her purse.]
no subject
[She raises a brow at this, though with Walt having owed Jesse $500,000 'recently' (in her mind, anyway)...she shouldn't be surprised.]
Ready as I'll ever be.
[She shrugs. Jane watches Jesse reach for her purse and her stomach clenches tight. It's like saying goodbye to an old friend. The dearest friend you've ever known. The kind of friend who could be horrible to you and who you would forgive every last time. The kind of friend who could stab you and to whom your dying words would be an apology for getting blood on their shirt.]
Wait.
[Dammit Jane. No.]
No. Just get rid of it and let's get out of here.
[Shaking her head and stepping aside, like being too close to him might make her change her mind or stop him.]
no subject
It'll be just a second.
[Without giving her a chance to argue, he disappears into the bathroom. It's fast, and it has to be, because he can't stop to think about it.
When he emerges a few seconds later, it's all gone. Such a simple thing, isn't it? The thing he failed to do before, the thing that could have saved the love of his life. In the end, it wasn't even a big deal.
He should have been the one to die, for a failure like that.]
Hey, so... We're set.
[He hands the purse back and pulls out his own wallet. Wherever Yosuke fucked off to, he's getting a reward for finding Jane. Again. Jesse tosses $500 in cash onto the coffee table, calling out so Yosuke can hear from the other room:]
We're outta here, man. Thanks.
no subject
Okay. We're good?
[She asks when Jesse's back. She realized how much she cared about him--wrong body or not--when she'd felt the panic of not knowing where he was. That had invoked fear more than not understanding how or why she'd gotten to Canada. Jane takes her purse and looks at it, then looks at Jesse, stopping him before he reaches the door, a hand on his arm.]
Hey. Thanks.
[She doesn't fully smile. What small smile there is holds a sadness in it because she knows how hard the following days are going to be. For her, for Jesse. But this is her man, whether he's in some shaved-headed woman's body or not. Besides...Jane never had any particular aversion to women. She just preferred men.
Regardless, when he's stopped, when he turns to look at her, she's surging forward and pressing a kiss to his lips. They don't feel like his. There's no stubble scratching at her face, but he's still in there, somewhere.
Jane pulls back after a few moments and her hand slowly leaves his arm.]
Yosuke? Thank you! I'll get your clothes back to you when I can!
[She calls out before they head out the door.]