thepull_mods (
thepull_mods) wrote in
sirenspull_logs2012-10-03 04:19 pm
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October New Arrivals!
Who: October Arrivals, Greeters, NPC recruiters & anyone else who happens to be hanging around the Tower Apartments to 'welcome' newcomers.
When: Throughout October, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
When: Throughout October, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
Action
Action
Action
I was afraid you'd be alone. Or... maybe... maybe something would happen before you could be brought back.
Action
Are you kidding? You're still you and you know how you are. Don't worry though. I doubt I'll ever be going back again.
Re: Action
What makes you say you won't go back?
Action
I have to stay here with you don't I? Besides I don't want to go back.
Action
I was broken when you left. I don't want you to leave again. I just don't understand...
Action
I knew you wouldn't have taken it well. I'm not going to leave. I'm never going to leave again.
[He shakes his head before leaning in to nuzzle at his neck.]
It's nothing worth worrying about. Just be happy I'm home with you, hm?
Re: Action
Action
Re: Action
Action
I'm fine. [It's said a bit more firmly than it needs to be making the words a lie because it's not fine.]
Re: Action
[Yes, he knows something is wrong, but that has to be it. Right?
Right?]
Let me get you some tea.
Action
[He quiets that flare of guilt which flares in his chest. Sinking onto the couch he peered up at Eric, offering an apologetic smile. Not only for being so snappy but because he's lying to him completely and utterly. Alan never lied especially not to Eric. It's a self-inflicted sting knowing in some way he's betraying Eric by omitting the facts.
But it's for the best for Eric. He doesn't even want to imagine his reaction if he were to ever find out.]
I'm sure that will help thank you. Maybe a nap after, you look like you could use one too.
Action
[He tries to pass it off as flirty, but there's a dark note to the tone]
Action
[He watches him closely now, scowling with worry.]
You know how you love to fuss at me and you get mad when I do something that can trigger an attack? The way the feels to you? That's how I feel right now. Don't do this to yourself again. I don't care if I vanish to nothing, you will not do this to yourself again.
[His words are breathless near the end, panicked and a bit strained.]
Re: Action
I wouldn't want to distress you, and I am tired.
Action
A cup of tea then we're sleeping.
Action
[Eric goes into the kitchen and starts to put the kettle on]
Action
[He wrinkles his nose a bit at that, turning his head to watch Eric go.]
Action
Action
Re: Action
Action
[There's a twinge of guilt then he gives a laugh a minute later thinking of something that might cheer Eric up.]
By the way, I walk better than you do in heels. I also look rather adorable in a dress if I do say so myself.
SORRY!
Really? Is that so? How did you find that out, then?
Don't be
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