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sirenspull_logs2012-07-30 05:01 am
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[Closed Log] Newcomer Hunt Round 2 at Spencer's Hunting Grounds
Who: Bigby Wolf, Chane Laforet, Conner Kent, Yosuke Hanamura, Larry Butz, Bruce Banner, Itou Kaiji, Jesse Turner, Bolin, Deadpool
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.
This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.
As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.
At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.
Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.
...and the hunt started off with the sound of an elephant gun, fired into the brush.
[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.
All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.
NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.
The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.
This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.
As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.
At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.
Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.
...and the hunt started off with the sound of an elephant gun, fired into the brush.
[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.
All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.
NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.
The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
OPEN TO EVERYONE EVER
He scratches the back of his neck as he gets back onto his feet and makes a run for...nowhere in particular (although he looks this way and that, all over for anyone he could run to or anyone he should avoid). Did he get bitten by a mosquito when he was finally released (like a wild animal, geez) or something?
Larry stops behind a tree, and reaches for the pendant he never took off. Did he dare change into his Puella Magi self? It was probably his best chance of escape. So he grips the pendant, willing it to change into his Soul Gem -
It does, but using his magic sends pain blazing from his chest down to his limbs, lancing through his nerves, bringing a terrible pounding in his head. Forgetting that he was supposed to be incognito, Larry cries out and lets go of his pendant. The agony stops when he does, at least.]
HI LARRY - about mid-afternoon-ish
She is sitting in a tree, her rifle carefully snugged against her shoulder. Her eyes narrow. The tree had been chosen because it gives her a good 360 view, and has several branches on which to hang out.
Spencer always promises a good hunt. Always. However, what she's seeing? No. There has to be some mistake.
She stows the rifle and slides down the tree behind her chosen quarry.]
He's kidding right?
[No one said she couldn't play with her prey a little.]
HAVE YOU COME TO KILL ME
All he knew was that it belonged to a lady.
He whips around, showing his dirty and scratched face, torn clothes, unkempt and slightly damp hair (from sweat, the small lake, or both). Practically the only thing that remained clean on his personage was the round orange pendant around his neck.
Yup, that's a lady. And she looks like she's out hunting. Not a good sign. But who says Larry can't try to charm his way out of this? So he raises a hand in an awkward, weak wave and grins sheepishly.]
N-nope, I'm for real.
[When in doubt, he could always make a run for it if hitting on her didn't work. Unfortunately, he has a feeling she's not looking for dates.]
YES SHE IS :D
Really pathetic. But, hey, first kill of the hunt to her! Cool. Still, she wants a little challenge.
Sherri draws a knife and flings it, burying the tip in a tree next to him. Then, she smiles.]
Good. Then run.
OH EXCELLENT.
He backs away slightly, now raising both hands - and lets out a yelp when she throws the knife. It doesn't even graze him, and it wasn't meant for him, but A KNIFE WAS A KNIFE. Then he continues backing away.]
C-can't we talk about this? Y'know, over a d-d-date?
:D YOURE WELCOME
No, she wouldn't do that. That was mean and beneath her. She'd give him a clean death.
She snorts and shakes her head.]
My wife would object.
This is the first time I'm killing a character EVER.
[Shoot, she was taken. Not that he thought this relationship would even work out, what with her wanting to hunt him down. Larry fumbles for his pendant again, but the memory of the terrible, terrible pain keeps him from actually using it.
But the second knife tells him that she meant business. She wanted to kill him and have him for a trophy.
So he finally turns and breaks into a run, screaming all the way. Larry nearly trips over a stone, but carries on.]
I'll try to be gentle. D:
She doesn't, actually, have a wife, but it kept most of the guys at a safe distance. She really didn't like it when they got whiny about not having a chance with her. She had better things to do than a relationship with someone who was clingy and self-centered. Or worse, felt the need to be clingy and doting. Or completely indifferent except when it suited their schedules.
... Shockingly, Sherri is single.
She pulls another knife and starts trotting over the guy. She'd seen him grab his pendant. That'd make a pretty little trophy now wouldn't it? Something nice to take home and show the folks... She watches him trip and goes after him.
Eventually, she tucks the knife away, scampers up a tree and waits. As he crosses near her she jumps down, trying to knock him to the ground.]
DO YOUR WORST.
In any case, Larry keeps his eyes trained forward, paying no attention to what he stepped on, whether he splashed through puddles or anything. Then suddenly, Sherri jumps down - and since he's so surprised, she will be successful in knocking him to the ground.]
Oof!
But that is me being gentle bb.
Sherri waits for him to spot her.]
JUST DO IT.
You can't possibly want to hunt me!
[Then he takes off to the west, leaping over a bush, snagging his leg for a moment before tugging it out with a yelp.]
Before Sherri? After her? Whichever's easier!
From his vantage point lying along a ditch in the forest Trilt closes one eye. Aims.
And a moment later a thin line of smoke starts to rise from the very tip of Larry's quiff. ]
Before Sherri, because she's going to kill him ahahaha
Huh...?
GOOD PLAN
[ He ups the heat just a little so Larry ought to feel a toasty glow on his forehead. ]
HE CAN PLAY AROUND WITH THIS GUY FIRST THOUGH
[Larry yelps, clapping a hand to his forehead. He whips around, looking for that source.]
Sure thing! c:
If his emerging above the undergrowth didn't catch Larry's attention, his calling out should: ]
How are you finding the hospitality here?
EXCELLENT.
H-hey! What're you trying to do, set a fire on my head?!
no subject
[ He throws a hand out towards Larry dramatically. He's not actually doing anything to change the air temperature, though.
no subject