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thepull_mods ([personal profile] thepull_mods) wrote in [community profile] sirenspull_logs2012-07-30 05:01 am

[Closed Log] Newcomer Hunt Round 2 at Spencer's Hunting Grounds

Who: Bigby Wolf, Chane Laforet, Conner Kent, Yosuke Hanamura, Larry Butz, Bruce Banner, Itou Kaiji, Jesse Turner, Bolin, Deadpool
NPC Hunters: Henry D. Spencer III, Beckah Platt, Ivanova Trumpah, Abram Trilt, Sherri Montgomery & Eddie Gumb
When: From 9am July 30th to Tuesday July 31st at dawn.
Where: Spencer's Hunting Grounds
Summary: Natives go "The Most Dangerous Game" on our newcomer heroes.
Warnings: Human Hunting, Sadism, Violence, Death! All that...good stuff.


This time, the hunt was a bit more personal, nasty, the challenge ramped up after the last newcomer hunt hadn't proven successful. But the Hunters knew what they were in for. And they'd signed the liability waivers. They assembled on the field, just beyond the front gates. These natives were allowed their choice of weapons, traps and personal gear, several thousand dollars less richer for the fee of taking this special safari.

As for the ten non-native 'game'? They waited in individual cages in the caverns and tunnels underground for the electronic latch to spring, hungry and hopefully ready to fight for their lives.

At noon, Spencer's lazy drawl crackled over an old PA system. Laconic and drawling with menace.

Load 'em up, boys and girls. Let's send these slugs back to wherever in hell they came from.

...and the hunt started off with the sound of an elephant gun, fired into the brush.


[OOC: Tagging order is totally open, and setting elements are varied. We fully intend there to be damage to the grounds. [ACTION] style logging is perfectly fine, considering how large a group this is, but prose style works too. Split up or group together! Threadhop and run into others if you want as well.

All of the hunted are outfitted with a tracking Microchip, which was embedded under the skin at the base of the neck, while they were still knocked out. The skin may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful throughout the nervous system. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.

Spencer will leer and gloat over the hunting grounds PA system, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure that they don't leave alive.

NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards

Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.

At 9am, characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as 'bait'.

As described on the locations page, the grounds are extensive and the terrain is varied, engineered for a hunter's dream of a playground. Man made, it has elements of forest/jungle, sand traps, caves, a small lake, fields and other hiding places. It also has about 4 stories of underground tunnels, caves, bunkers, rooms with strange settings and endless paths one could take. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!

Spencer's voice will announce time remaining on the hour, over the audio system.

At sunset, Itou Kaiji will find and deactivate the timer which will detonate the release of deadly toxins from all microchips. This clock is located in a small locked shed near the southernmost point of the grounds.

The front gates of the property will be unlocked briefly after the first set of evening sirens, so the hunted and any surviving hunters will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.

If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.]
newcomerhunt: (Abram Trilt 1)

Before Sherri? After her? Whichever's easier!

[personal profile] newcomerhunt 2012-08-01 01:26 pm (UTC)(link)
[ Time for some accuracy practice.

From his vantage point lying along a ditch in the forest Trilt closes one eye. Aims.

And a moment later a thin line of smoke starts to rise from the very tip of Larry's quiff. ]
laurice: (✦ I'll steal your heart)

Before Sherri, because she's going to kill him ahahaha

[personal profile] laurice 2012-08-03 04:57 am (UTC)(link)
[Larry decides to keep on walking onward, ducking behind trees every so often, but he stops when he smells burning hair. Then he starts looking around, his eyes darting back and forth as he tries to see who else was in this particular patch of the forest.]

Huh...?
newcomerhunt: (Abram Trilt 2)

GOOD PLAN

[personal profile] newcomerhunt 2012-08-03 07:30 pm (UTC)(link)
[ Muttered: ] Not the brightest of the bunch.

[ He ups the heat just a little so Larry ought to feel a toasty glow on his forehead. ]
Edited 2012-08-03 19:30 (UTC)
laurice: (✦ when you fell from heaven?)

HE CAN PLAY AROUND WITH THIS GUY FIRST THOUGH

[personal profile] laurice 2012-08-04 01:56 pm (UTC)(link)
Yeowch!

[Larry yelps, clapping a hand to his forehead. He whips around, looking for that source.]
newcomerhunt: (Abram Trilt 2)

Sure thing! c:

[personal profile] newcomerhunt 2012-08-06 08:09 pm (UTC)(link)
[ Snickering and slowly pushing himself to his feet - he'd splinted the knee that Deadpool damaged but he had to move carefully around it. This one is certainly energetic.

If his emerging above the undergrowth didn't catch Larry's attention, his calling out should: ]


How are you finding the hospitality here?
laurice: (✦ in your eyes.)

EXCELLENT.

[personal profile] laurice 2012-08-07 05:01 am (UTC)(link)
[And yup - there's the source. Larry jumps.]

H-hey! What're you trying to do, set a fire on my head?!
newcomerhunt: (Abram Trilt 1)

[personal profile] newcomerhunt 2012-08-08 07:01 pm (UTC)(link)
Oh, no. If I was trying to set your head on fire, I'd do this!

[ He throws a hand out towards Larry dramatically. He's not actually doing anything to change the air temperature, though. ]
laurice: (✦ when you fell from heaven?)

[personal profile] laurice 2012-08-09 06:14 am (UTC)(link)
[Even though he's not doing anything, Larry still throws up his hands over his head as if shielding it from an incoming hailstorm, and lets out a yell.]