thepull_mods (
thepull_mods) wrote in
sirenspull_logs2012-09-02 10:58 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
September Arrivals Log
Who: September Arrivals, Greeters, NPC recruiters & anyone else who happens to be hanging around the Tower Apartments to 'welcome' newcomers.
When: Throughout September, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
When: Throughout September, 2012 (Please Specify Date & Time in Thread Header)
Where: The Sector 4 Baseball Diamond, Parking Lot & Lobby of the Tower Apartments
Summary: This is your catch-all one stop log for arrival interactions! New Newcomers can also meet and mingle in the apartment lobby.
Warnings: Nausea, potential for violence, language- add on any warnings or ratings as they come up.
It feels like a whiplash, like being plucked up into the sky and sucked through a very tight dark space before being deposited rather roughly in the City. Your character will be disoriented, dizzy, slightly nauseous, and very sore upon arriving in Siren's Port It is your choice whether your character arrives during the safety of the day or the danger of night.
Until recently, no one knew why, but every new arrival from another world gets deposited in the dead center of an ill-kept baseball diamond.
Some of the fences and signboards have been replaced with information and welcoming signs, posted by Newcomers as encouragement. However, from time to time some form of degrading graffiti'd tag might appear here or there, 'Go Home!' or 'Now You're Fucked, Newmeat' 'Welcome to Sirens Port, Population: Too Many to Add One More' and 'Attention Newcomers: Please wait here till sunset sirens to receive your welcoming package! =) ')
A person is thrown from their pull somewhere within the fenced-in baseball field, either in the dirty infield or tossed rolling into the overgrown dirty outfield. A recent fire has charred the left side of the outfield, and grass is only starting to grow back.
Standing on second base and facing home plate, one will see a rotten, old and deteriorating backstop and chain link fencing, much like any little league baseball field. Broken down bleachers made of worn out green painted wood can be seen in disarray behind this, and some old trees line the wall and fencing along the right side.
To your left is a walled in Dugout with a secured door. The dugouts are made of thick concrete and set low into the earth. This one has been outfitted as a safe place to enter during the night to hide and wait out the morning. Sometimes Greeters can be found here, waiting for people to show up. The Dugout to the right has also been cemented over and secured with a heavily guarded and armored door.
The Baseball Diamond is held by the Neutral Government, allowing greeters access to the infield to retrieve new arrivals. However, the small building constructed over the right dugout is still guarded heavily by government-controlled Voids, to block public access to the Core. Those who cooperate with greeters will be treated fairly and be given helpful information, lead to the Tower Apartments and offered a month's lodging. Those who put up a fight will be met with Voids and detained by police.
Just beyond the fence, in the Tower Apartments parking lot and lobby, SERO and AGI recruiters will be passing out informational leaflets presenting company propaganda, including discounted coupon booklets and travel-sized toiletries as a "Newcomer Welcome Package".
Other then the lights around the Core dugout, there is one single electric light above home plate that remains on, even in the Darkness. There is an open walkway near the dugouts that leads into the parking lot of the Tower Apartments. The front doors of Tower One are always kept unlocked, but you had best close them again quickly if you slip inside during the night. The office of the Landlord is well marked near the lobby, and you'll receive keys there.
The second tower is abandoned, it looks like there was some kind of bombing. Asking around, you might hear about the anti-newcomer movement and an attempt to blow up both towers. Explosive charges were set up in the elevator shafts, back in January. Tower Two's weren't disabled in time, so the building is taped off, and you'll be advised not to go wandering in there- it's no doubt structurally unsound, though the first tower still stands tall and (mostly) functioning.
Though temporary housing services are funded by SERO and AGI, they are now run buy the Newcomers themselves. With heavy funding and support contacts from both companies, the building is in a state of slow remodeling.
no subject
But for the past while, Newcomers had been arriving out of schedule. Nill thought, rather foolishly (foolish to hope for it), that maybe if the time was strange, the people would be strange, too. (Maybe they'd be her kind of strange.)
So instead of wandering, she stayed under or near the light by the baseball diamond, and she hoped maybe she'd see a familiar face.
...Well, technically, she did see a familiar face. It just wasn't quite right, or quite what she was expecting.
That was... Dave? But... No. He was older, and he wasn't orange. How was he not orange? And legs?
So congrats, Dave. The first person you get to see on this island is giving you the most confused look when you get close enough for her to see. Sorry if that isn't very reassuring.]
no subject
So, what's the deal? Who are you?
no subject
Ah... she hadn't remembered wrong. Dave had called himself an alternate future version of another Dave. But why was this kid older?
Another flutter, before she opens the notepad on her phone, types, and holds it up, gesturing towards it with the other hand. Sorry, dude, she can't talk. This works a lot better than nothing.]
Nill
no subject
Ok. That's a bit weird. He nods once, not asking why she isn't talking.]
whats up with this place
no subject
Well... anyway. Even if Nill is a fast typer, it takes her a moment to get the whole spiel down. Might as well get the big details out of the way.]
This is Siren's Port, Canada. It's an island. Something called the Core drags people here from other worlds, and we can't leave. The rest of the world is fine, but if we get too far from the island we'll die.
Normally there are Greeters here to tell you about everything, but it's night time right now, so they're mostly inside. The Darkness is dangerous-- there are monsters out here, from sunset to sunrise, and that's caused by the Core too.
Things are usually quiet here, but it's still not very safe.
no subject
His typing is all hands free lifted straight from his head by his shades.]
canada
oof all places im seriously in canada
i cant decide if thats a set up or below
either way its cold as balls out here
the darkness sounds like some horror movie shit
might as well tell me more about it
no subject
Do you want my jacket? I'm used to the temperature here.
[Though it looks like he already has... a blanket? Not sure how he got that, really.]
It's a little like a horror movie. The city changes completely at night because of it-- if you don't have darkness-proofing, it can get inside houses and buildings, and sometimes it goes up through pipes. Most places don't have running water at night because of it, either.
no subject
keep the coat dude
[He walks toward her and his cape flows out behind him. In a click, he's in a dry red suit that looks slightly warmer.]
well if that isnt ominous or anything
anyone know what this darkness is
destilled souls the dead lying in wait what
dying to know here
no subject
It seems like the souls of people that die here will show up in it, but those aren't the only kinds of monsters that are here. Someone documents them and keeps a record when new ones show up.
[Nill doesn't move from where she is, though when he comes closer, she does give him another look over. It was a little hard to tell just how tall Davesprite had been, what with the floating and the lack of legs, but this boy definitely seems at least a little bigger; slightly longer arms, broader shoulders. Despite herself, she frowns.]
How old are you?
no subject
shit i knew canada was evil but thats just pushing it too far
we have reached the line and pole vaulted over that bitch into no mans land they said dont go but we ran in anyway
[Dave is a thin boy but his shoulders are broader than they were two years ago and his hair is long enough to need pushed out of his eyes. He raises an eyebrow at her. And finally breaks the silence with his voice.] Fifteen or so. Why?
no subject
She debates how to answer that for a moment, before she manages a real smile that actually manages to reach her eyes a little. Since he's back to talking, she holds up the NV for him to look at instead.]
No reason. You just look a little like someone I used to know.
[Birds of a feather, and all that.]
no subject
His hands slide into the pockets of his suit as he breathes in the chill night air. It's been a while since he's been in this suit, but it really does keep him a bit warmer than his godtier clothes. For now.]
Huh. What else can you tell me about the Core, and this city if you've got the time. [He can't stay here. But he has a feeling there's no choice in that. It's nothing new.]
no subject
I wasn't planning on leaving anytime soon.
[Why not? Though she gestures a little towards the apartments with a hand.]
I don't know if anyone will be in there to give you your room right now, but it's safer, and probably warmer.
no subject
Alright, sounds cool. Lead the way, Nill.
no subject
The Core is in there. Those people are voids, though, so if you can do anything that might not be considered human, getting too close will make you unable to use it. Don't go near them.
[Might as well point that out for him while they're out there.]
no subject
what else is there to know about the core
how did it start in the first place
did some moron try to make something else and fuck up
thats how it usually goes and then goverments try to cover it up
nothing to see here dudes not like you ripped open space and time
[And we're right back around to those thoughts. Awesome.]
1/2
no subject
Basically. The Core makes a lot of strange things happen here, and the two corporations are always fighting over it. AGI and SERO-- they're also the ones paying the Voids back there. They run experiments on people and have an active slave trade on the island. You shouldn't get involved with either of them.
I don't know about ripping space and time, but it seems that way a lot.
no subject
But then, there was purpose in those things. Here, things were just confusing.]
ok
so
to make sure i got this its like were in a war between two assholes who want the power the core could bring them
because if it can do this much what else can it do right
what do you know about agi and sero as individual douchebags
no subject
Almost-- SERO and AGI are the big things to worry about, but you also need to be wary of people who were born on the island. They call themselves Natives, and they call people that get pulled here by the Core Newcomers.
It's bad enough that we need to worry about the companies, but the Natives treat Newcomers horribly, as well. If there isn't already a Newcomer working somewhere, a Native probably won't hire you.
AGI, though, is the one that runs the slave trade. If you get involved with them, there's a good possibility you'll end up a slave yourself, or a slaver.
SERO does experiments on almost everything.
The safest way to handle the companies is to listen to rumors and take most of them as truth.
[They're at the door to the Tower Apartments, though, and Nill stops.]
You have to be fast about going inside, or the darkness will get in too. Don't open the door all the way.
[You're going in first though, Dave. Last time she let someone go behind her they got mauled. :| ]
no subject
But there's nothing he can do to go back to it. Whatever. Dave pulls his hands out of his pockets and stares at the door.] You first. I'll be right behind you.
no subject
She doesn't like that response at all, though. Nill's expression pulls into a worried sort of frown, and she looks at Dave for a moment before turning to look around them. She could hear things, but it didn't seem like they were too close... Would it be safer to put up an argument and stay out here longer? Or just get inside quickly?]
You'd better be.
[She folds her wings down as close to her back as they'll go, pulls the door open, and slips inside.
In the lobby there are two booths, one for AGI recruiters and one for SERO at opposite ends of the room. They both sit up immediately when they see Nill, but both come to the same conclusion that she's not very new when they look at her, and sit right back down again.]
no subject
body guards
no
theyd look less like needy dudes looking for a hit
whats up with this nill
[He straightens up with a nod to the girl before he breaks the silence.]
Yo. I'm guessing you're either the welcome mat or something else.
no subject
AGI and SERO do some of the funding for the apartments Newcomers stay in. There are usually people here to promote the companies because of that.
[And, realizing Dave is in fact new, both people jump to their feet, grab some leaflets and pamphlets with helpful information on them and run over to chat Dave up. They both try to hand him little baskets with miniature toiletries and samples of products while they offer their papers, and they both try to talk over each other so much that it almost seems like their more arguing with each other than talking to Dave.]
It's probably best to take whatever they try to give you, and throw it away later if you really don't want it.
no subject
Guys, if you don't mind I need time to settle in. Get my shit and get some sleep.
[The biggest of lies, he and sleep were not friends. Not right now.] Mind clearing the way?
desperate much
its like feeding time at the zoo
so whats next
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)