thepull_mods (
thepull_mods) wrote in
sirenspull_logs2013-01-04 05:25 pm
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Entry tags:
[Open Event Log] Everything in this world dies alone
Who: Open to all Surviving Newcomers
When: September 4th, Late Afternoon through Darkness
Where: City of Missionworth (Specify in Thread Header)
Summary: The end of an era explodes into a torturous fate worse than death. But a special few remain curiously untouched, to survive and tell the tale. However, that doesn't mean the next three nights will be easy on them.
Warnings: Violence, Explosions, Annihilation of life on a massive scale, Darkness Monsters
[Threads may take place before, during, or after the Event explosion. Start where you'd like! In the moments Pre-Explosion the island is still heavily embroiled in chaos- Both military groups have turned on each other, civilians are fighting them blindly for control of the core. Some have sheltered their families within the Stone Quarry mines underneath Sector 9, where they will be sealed in following the explosion. And many are climbing into boats or makeshift flotsam unfit for a sea journey, trying to flee the island while they have the chance and braving The Pull's effects in the hopes of it's power lifting.]
At the height of the nightmare that is a citywide clash of civil war, there is some kind of minor explosion underground, unearthing large chunks of ground at the site of the trampled squash patch and causing tremors that can be felt throughout the island.
Is it the detonation of a military weapon, some revolting miners with crude TNT, part of Winthers' grand experiment, or something else?
Shortly after, there is a harsh, tearing and unearthly sound, which rises in volume as a large blue-white glowing blob rises from the ground and brightens, only briefly visible to those in the near vicinity. It is amorphous, composed of crystalline solid, liquid, and a swirl of plasma gasses, and for a moment it brightens and seems to condense itself before shooting out white whipcord arms that reach out in every direction.
Then a sonic boom, and a rush of searing white light that engulf everything. For newcomers, it is only temporarily blinding, they'll be able to see again as the dust clears. For everything else that crawls, walks and lives?
Every living being on the island and on many tiny ships dotting its outskirts are mysteriously gone. Clothing is left in piles in the streets, dust billows past untouched buildings. With the exception of the Core's strange visitors, no other human or humanoid, domestic or wild creatures were spared. Even the bugs are turned to dust. Most of the vegetation has also evaporated, leaving only a few old trees and weedy plants standing weakly. Aside from a cave in at the mines, no building is harmed, no vehicle or non-living object seems tarnished or rotten, as it does after siren in the present day. All is left standing and eerily barren of life, litter left out to decay by time.
Descending underground in the collapsed chambers in attempts to reach the core will show a deep crevice in the ground where its pod once slept. Deep, deep down, too deep to be reached, it slumbers again, softly glowing.
The darkness is young; hot, bloody and angry, when nightfall finally comes without the herald of the usual Sirens. It is not thick with the scent of decaying rot yet, as it is in the present day. Instead, there is an overwhelming stench of fresh blood and death.
The once-living return as newly-twisted and tortured creatures by night, perhaps not as malformed and haggard as the monsters which will appear in future nights. Most of these will one day be called "mutation". Some carry fresh burning boils, or scuttle on broken limbs. For now they resemble something slightly more human or beast than their modern counterparts, something less adapted for deadly killing. Their animalistic rage is fresh and hell-bent on destroying anything that lives, however, and blind to any efforts at communication, compassion or reasoning. They are in far too much pain for anything more than brutality toward anything that has cheated this fate worse than death.
When: September 4th, Late Afternoon through Darkness
Where: City of Missionworth (Specify in Thread Header)
Summary: The end of an era explodes into a torturous fate worse than death. But a special few remain curiously untouched, to survive and tell the tale. However, that doesn't mean the next three nights will be easy on them.
Warnings: Violence, Explosions, Annihilation of life on a massive scale, Darkness Monsters
[Threads may take place before, during, or after the Event explosion. Start where you'd like! In the moments Pre-Explosion the island is still heavily embroiled in chaos- Both military groups have turned on each other, civilians are fighting them blindly for control of the core. Some have sheltered their families within the Stone Quarry mines underneath Sector 9, where they will be sealed in following the explosion. And many are climbing into boats or makeshift flotsam unfit for a sea journey, trying to flee the island while they have the chance and braving The Pull's effects in the hopes of it's power lifting.]
At the height of the nightmare that is a citywide clash of civil war, there is some kind of minor explosion underground, unearthing large chunks of ground at the site of the trampled squash patch and causing tremors that can be felt throughout the island.
Is it the detonation of a military weapon, some revolting miners with crude TNT, part of Winthers' grand experiment, or something else?
Shortly after, there is a harsh, tearing and unearthly sound, which rises in volume as a large blue-white glowing blob rises from the ground and brightens, only briefly visible to those in the near vicinity. It is amorphous, composed of crystalline solid, liquid, and a swirl of plasma gasses, and for a moment it brightens and seems to condense itself before shooting out white whipcord arms that reach out in every direction.
Then a sonic boom, and a rush of searing white light that engulf everything. For newcomers, it is only temporarily blinding, they'll be able to see again as the dust clears. For everything else that crawls, walks and lives?
Every living being on the island and on many tiny ships dotting its outskirts are mysteriously gone. Clothing is left in piles in the streets, dust billows past untouched buildings. With the exception of the Core's strange visitors, no other human or humanoid, domestic or wild creatures were spared. Even the bugs are turned to dust. Most of the vegetation has also evaporated, leaving only a few old trees and weedy plants standing weakly. Aside from a cave in at the mines, no building is harmed, no vehicle or non-living object seems tarnished or rotten, as it does after siren in the present day. All is left standing and eerily barren of life, litter left out to decay by time.
Descending underground in the collapsed chambers in attempts to reach the core will show a deep crevice in the ground where its pod once slept. Deep, deep down, too deep to be reached, it slumbers again, softly glowing.
The darkness is young; hot, bloody and angry, when nightfall finally comes without the herald of the usual Sirens. It is not thick with the scent of decaying rot yet, as it is in the present day. Instead, there is an overwhelming stench of fresh blood and death.
The once-living return as newly-twisted and tortured creatures by night, perhaps not as malformed and haggard as the monsters which will appear in future nights. Most of these will one day be called "mutation". Some carry fresh burning boils, or scuttle on broken limbs. For now they resemble something slightly more human or beast than their modern counterparts, something less adapted for deadly killing. Their animalistic rage is fresh and hell-bent on destroying anything that lives, however, and blind to any efforts at communication, compassion or reasoning. They are in far too much pain for anything more than brutality toward anything that has cheated this fate worse than death.
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[It's no pleasant reminder either, but he supposes it's at least nice to know that there hasn't always been darkness in the Port. It does, of course, make thinks more inconvenient now, but if there's a starting point then perhaps there can also be an ending point. It may be far off - and more so given the current time - but that's little reason to not consider the possibility.]
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[He doesn't look at Luxord as he speaks. The darkness here may or may not be more dangerous than in their times, but it feels that way.]
Do you have any idea how to get back? If anyone would...
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[Given time, he might be able to figure out something that worked well enough. But whether or not they have that sort of time is another matter entirely, as is whether or not it would even work on more than just himself.]
Besides, I'd not want to risk the pull across the years.
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[And he's not really surprised. Still...it would've been nice.]
Just for a little while I thought this island was a nice place. But the darkness comes everywhere, sooner or later.
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