thepull_mods: (Missionworth)
[personal profile] thepull_mods
Who: Open Log! This means everybody!
When: September 1st, 1918. Dawn.
Where: Farmer Whitty's Squash Patch, City of Missionworth (Ye Olde... Baseball Diamond?)
Summary: Midnight on New Years Eve finds the entire Newcomer Community thrust backwards in time...oh, 95 years or so?
Warnings: A lot of potentially drunk people are about to land facefirst in a field. Once word is out that a small horde of strangers have mysteriously arrived on the island, Military Forces will be rounding them up for questioning. You be the judge of how badly this goes.

The beating of my heart serves as a clock )
rapturescreed: (Pino's Picture)
[personal profile] rapturescreed
Who: The Newcomer Political Party and The Newcomers!
When: October 27th, 7:00pm till Morning Sirens.
Where: The Newcomer Community Center
Summary: Time for some Halloween Masquerade Fun!
Warnings: Anything is possible!

Dance details in here! )
thepull_mods: (SERO)
[personal profile] thepull_mods
Who: The fine men and women of SERO's security forces and YOU!
When: From October 17th on through the 20th
Where: Sector 2, SERO HQ, any SERO-affiliated businesses in the city
Summary: Following what appears to be the murder of one of their own, SERO is on high alert and that means heightened security. And that means hassling you.
Warnings: Potential for violence and language

(ooc: Pick a day, pick a place and get your characters treated to an encounter with SERO's gung-ho security force. All characters are welcome to this post, but please let me know their affiliation status in a subject line or similar so I will know how to have the guards act.

SERO-affiliates will be treated respectfully and fairly. Employees of SERO businesses who are not officially affiliated will be regarded with some slight suspicion, but allowed to go on their way.

Neutral characters will be identified, treated with suspicion and allowed to go about their business, but they will be watched like hawks and possibly followed.

AGI-affiliates and employees will be openly harassed.

Depending on your character's behavior towards the guards several outcomes are possible. They can be let go to continue about their business, and usually will be, but if your character is belligerent or refuses to cooperate, SERO's guards might get a little bit nasty, up to and including having you arrested for trespassing. Keep that in mind before you antagonize the fuzz?
)